7 Day Roguelike 2024: Shops, Organs, Environment Effects, Boss
It’s the end of day 7 and my game is complete. I stayed up all night finishing it and managed to complete all the features and content I intended and still had a few hours for delirious playtesting and bugfixing. This was by far the largest scope for any 7DRL I’ve done in the past in terms of features as well as content. This game has procedurally-generated music and sound effects, 10 types of enemy each with their own unique abilities (not including shopkeepers), 14 items, an equipment system that allows dual-wielding one-handed weapons, accounts for two-handed weapons, and allows each hand to turn into claws that can’t hold weapons (e.g. you can have one claw and still hold a one-handed weapon in the other hand), a system for determining the player’s stats based on which organs they currently have, a system for a applying mutations to organs if you absorb too much radiation, realtime particle effects for smoke and explosions, a dynamic diminishing lighting system and a secret ending (shhhh!). All the items have descriptions that render in the UI, and there are many different types of message that can appear in the game’s message log about events that happen in the game.
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