7 Day Roguelike 2016: Polish

Tonight I finished the level generator, adding weapons and items. I fixed a bug in my recursive shadowcast implementation causing strange behaviour when looking at the edge of the map. I tweaked a couple of mechanics, namely:

I spent the rest of my time tonight polishing the game’s UI.

Here are some death screens from playtesting!

Shooting a bloat at point-blank range. Never a good idea. s0.png

Tried to kill some zombies by blowing up a nearby bloat. Didn’t end well. s1.png

Getting sucked out of the ship as a section decompresses due to a hull breach. s2.png