7 Day Roguelike 2016: Success

It’s now Friday night (technically Saturday morning). Tomorrow morning it will have been 1 week since I started work on “Skeleton Crew”. This is the final entry in my development log.

Tonight was mostly polishing. I added support for arrow keys and the numpad as an alternative to vi keys, lots of playtesting and tweaked a few parameters here and there to make the game more balanced.

I also added a rocket launcher.

Aiming. This also happens to show another rocket launcher lying on the ground.

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Fired!

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Explosion! This shows the shock wave beginning to move outwards. The nearest zombies have already been pushed back by the explosion.

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Aftermath.

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