7 Day Roguelike 2017: Plan
I'm writing the game in rust, using Howl as a starting point. My recent focus for Howl has been adding basic (but non-trivial) functionality to the engine (menus, saving, configuring controls) so I can take advantage of it for the 7DRL and focus on the high-level parts of game development this week.
Features I plan to implement:
- on each turn the player automatically moves forward
- gun-based combat
- various weapons with interesting tactical significance (e.g. rail gun shoots through everything in a certain direction, costing you a finite resource)
- a shop for buying upgrades and equipment
- procedural terrain generator suitable for automatic side-scrolling
I'll try to post daily updates to this site.
Follow development more closely on github.