7 Day Roguelike 2025: Text, Item Labels, Central Hub
I added text to my engine to enable rendering a HUD and labels on items. This required describing each uppercase letter, digit, and some other symbols, as a list of coordinates. Like everything else in the game, text is rendered with oscillographics. I also added a couple of new oscillographic patterns which I’m using to represent the artifacts the player needs to collect. The health display in the HUD is currently just a placeholder - there’s no damage system yet.
I also extended the level generator to generate three dungeons connected by a central hub.
Next up I’ll implement the mechanic of collecting the artifacts, add a final door to the central hub that opens once each artifact has been collected, and add some end text when the player walks through the door. After that the basic skeleton of the game will be done, and I’ll spend the remainder of the jam adding more content and mechanics.