Devlogs
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7 Day Roguelike 2024: Shops, Organs, Environment Effects, Boss —
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7 Day Roguelike 2024: Applying Items, Equipment —
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7 Day Roguelike 2024: Items —
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7 Day Roguelike 2024: Ranged Combat, Sound Effects, Message Log —
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7 Day Roguelike 2024: Title, Pathfinding, UI —
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7 Day Roguelike 2024: Animation, Music, Level Switching —
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7 Day Roguelike 2024: Procgen, Graphics —
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7 Day Roguelike 2023: Mechanics, Content, Playtesting —
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7 Day Roguelike 2023: Passengers, Art —
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7 Day Roguelike 2023: UI, Night, Loss, Menus —
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7 Day Roguelike 2023: Even More Procedural Generation! —
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7 Day Roguelike 2023: More Procedural Generation —
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7 Day Roguelike 2023: Procedural Generation —
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7 Day Roguelike 2023: Bootstrapping, Boat Gameplay, Vision —
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7 Day Roguelike 2022: Complete —
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7 Day Roguelike 2022: Interactions —
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7 Day Roguelike 2022: Motivation —
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7 Day Roguelike 2022: Time —
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7 Day Roguelike 2022: Content —
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7 Day Roguelike 2022: Atmosphere —
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7 Day Roguelike 2022: Bootstrapping —
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7 Day Roguelike 2021: Gamepad Support, Audio, Maps, Help Screen, Play Testing —
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7 Day Roguelike 2021: Enemies, Message Log, Space Gradient —
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7 Day Roguelike 2021: Weapons —
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7 Day Roguelike 2021: Upgrades —
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7 Day Roguelike 2021: Depressurisation —
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7 Day Roguelike 2021: NPCs, Pathfinding, First Level, Final Level, Projectiles, Destructible Terrain —
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7 Day Roguelike 2021: Procedural Generation, Rendering, Pretty Menus, End Text —
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7 Day Roguelike 2021: Preparation —
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7 Day Roguelike 2020: Day 7 —
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7 Day Roguelike 2020: Day 6 —
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7 Day Roguelike 2020: Day 5 —
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7 Day Roguelike 2020: Day 4 —
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7 Day Roguelike 2020: Day 3 —
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7 Day Roguelike 2020: Day 2 —
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7 Day Roguelike 2020: Day 1 —
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7 Day Roguelike 2020: Plan —
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7 Day Roguelike 2019: Content, Plot, Polish, Publish —
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7 Day Roguelike 2019: More Enemies, More Upgrades, More Cards —
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7 Day Roguelike 2019: Character Progression —
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7 Day Roguelike 2019: Card Gameplay —
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7 Day Roguelike 2019: Card Display, Death Screen —
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7 Day Roguelike 2019: Physics and Improved Pathfinding —
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7 Day Roguelike 2019: Procgen and Basic Pathfinding —
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7 Day Roguelike 2019: Planning and Preparation —
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7 Day Roguelike 2018: Success —
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7 Day Roguelike 2018: Meters, Objectives —
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7 Day Roguelike 2018: NPCs —
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7 Day Roguelike 2018: Character Progression, Melee Combat —
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7 Day Roguelike 2018: Items, Glossary, Combat, Railgun —
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7 Day Roguelike 2018: Procgen, Visibility, Missions, Colour —
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7 Day Roguelike 2018: Day 1 —
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7 Day Roguelike 2017: Success —
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7 Day Roguelike 2017: Consumables —
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7 Day Roguelike 2017: Procgen and Explosions —
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7 Day Roguelike 2017: Mechanics and Descriptions —
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7 Day Roguelike 2017: Vehicles —
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7 Day Roguelike 2017: Shopping —
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7 Day Roguelike 2017: Day 1 —
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7 Day Roguelike 2017: Plan —
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7 Day Roguelike 2016: Success —
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7 Day Roguelike 2016: Ending —
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7 Day Roguelike 2016: Polish —
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7 Day Roguelike 2016: Pathfinding —
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7 Day Roguelike 2016: Procedural Generation —
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7 Day Roguelike 2016: Day 1 —
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7 Day Roguelike 2016: Plan —