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A roguelike I made in Februrary 2016.
You are a faithful servant of the Pyro God.
You returned to the former home of your ancestors in search of his ancient cathedral,
only to find the city a frozen ruin.
I made this game as part of One Game a Month.
Some of the code, mainly low-level data structures and basic utilities, was
reused from my previous game, Bugcatcher. I also reused the core
concept of its engine, though re-implemented the engine from scratch.
If I had more time, I would have added deeper character progression. Currently,
each time you descend to a new level of the dungeon for the first time, you
receive a boost to your current health, which is also used as mana for the
fireball ability. I intended to add a shrine hidden on each level that could be
used to gain additional pyromancy abilities.
The code is on github: