7 Day Roguelike 2019: Planning and Preparation
I’m about to start working on my 7drl project for 2019: Get Well Soon. It will be a deck-building, but otherwise traditional roguelike, in the sense that the world is square grid, gameplay is turn-based, levels are procedurally generated and you have to restart if you lose. All character abilities will be activated by playing cards. The character can be upgraded by adding and removing cards from the deck.
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