7 Day Roguelike 2018: Success
The game is done! I’ll make another post in a day or so with links to download and play the game, but if you can’t wait, get the source code from github or play or download the game from its itch.io page.
Read more...The game is done! I’ll make another post in a day or so with links to download and play the game, but if you can’t wait, get the source code from github or play or download the game from its itch.io page.
Read more...Tonight I added new meters and objectives.
In this screenshot, the player has just activated an emergency beacon - the objective of the level. Doing so alerts all NPCs of the player’s presence, so getting to the stairs will be challenging.
Read more...Tonight I added all the NPCs! I’ve followed an insect theme, and NPCs transform based on an insect lifecycle. Levels begin populated with eggs and larvae. Eventually, the eggs hatch into more larvae, and the larvae turn into chrysalises. The chrysalises hatch into either an arachnoid - a fast enemy, which takes 2 turns for every turn the player takes - or a beetoid, which acts at normal speed, but has more health. There’s also a super egg which hatches into a queen, which I’ll use for missions.
Read more...Today I implemented character progression. Character progression is entirely made up of meters, which either give you new abilities, or passive benefits. You get to choose 1 of 3 randomly selected meters to add to your character at the end of each level, but only if you complete the mission for that level.
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