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  • 7 Day Roguelike 2024: Title, Pathfinding, UI

    2024-03-05 in gamedev roguelikes 7drl

    I had a productive evening working on Electric Organ. Firstly I implemented an animated main menu. I’m spending a lot of time up front working on aesthetics as I find that if the game is pretty I’m more motivated to work on it later in the week. Hopefully there’s enough time to implement all the mechanics I have planned.

    Main menu of the game. The foreground is a neon pink grid. The background is a city with a night sky behind it. There is a floating blue anatomical heart.

    See the animation along with the music on youtube.

    Read more...
  • 7 Day Roguelike 2024: Animation, Music, Level Switching

    2024-03-04 in gamedev roguelikes 7drl

    I mostly spent the day working on dynamically-generated synthesizer music. There are currently two songs - one for the main menu and another that plays during levels. If I get time I will add more.

    Ascii representation of a city with burning debris and a glowing green blob

    Read more...
  • 7 Day Roguelike 2024: Procgen, Graphics

    2024-03-03 in gamedev roguelikes 7drl

    It’s the end of day 1 of 7DRL2024. So far I’ve got a level generator for an area of ruined city and basic graphics and lighting:

    Screenshot showing a pink street with some burning debris

    While working on this I fixed a very longstanding bug in my lighting system that caused lights to be too bright near their sources and to drop off with harsh steps rather than a smooth gradient.

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  • Component Pinouts and Notes

    2023-05-27 in electronics

    This page will list pinouts of some electronic components I commonly find myself using, as well as some notes on using them that might not be obvious from reading the datasheets.

    Read more...
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