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  • 7 Day Roguelike 2018: Items, Glossary, Combat, Railgun

    2018-03-06 in gamedev roguelikes 7drl

    The most exciting changes today are the “Glossary”, and a revamped combat system.

    screenshot

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  • 7 Day Roguelike 2018: Procgen, Visibility, Missions, Colour

    2018-03-04 in gamedev roguelikes 7drl

    Lots of progress today! It’s starting to look like a game.

    screenshot

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  • 7 Day Roguelike 2018: Day 1

    2018-03-04 in gamedev roguelikes 7drl

    This year I’m making a traditional roguelike where all of your stats, abilities and goals are expressed via progress meters. The name of the game will be “Meters Below the Ground”. Here’s an early screenshot:

    screenshot

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  • Pathfinding on a Grid

    2018-02-15 in gamedev roguelikes algorithms

    In this post I describe how to achieve sensible pathfinding of multiple NPCs in a turn-based, grid-based setting. When multiple NPCs are moving around on the same map, they can get in each other’s way, which causes unusual-looking behaviour unless properly handled. This post builds up a pathfinding technique, identifying, and addressing, unusual behaviour caused by multiple NPCs interfering with each other.

    Read more...
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