7 Day Roguelike 2018: Items, Glossary, Combat, Railgun
The most exciting changes today are the “Glossary”, and a revamped combat system.
Read more...The most exciting changes today are the “Glossary”, and a revamped combat system.
Read more...Lots of progress today! It’s starting to look like a game.
Read more...This year I’m making a traditional roguelike where all of your stats, abilities and goals are expressed via progress meters. The name of the game will be “Meters Below the Ground”. Here’s an early screenshot:
Read more...In this post I describe how to achieve sensible pathfinding of multiple NPCs in a turn-based, grid-based setting. When multiple NPCs are moving around on the same map, they can get in each other’s way, which causes unusual-looking behaviour unless properly handled. This post builds up a pathfinding technique, identifying, and addressing, unusual behaviour caused by multiple NPCs interfering with each other.
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