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  • 7 Day Roguelike 2023: Passengers, Art

    2023-03-11 in gamedev roguelikes 7drl

    Today I drew a bunch of background images for menus and the victory screen.

    Title screen showing main menu and a picture of a boat

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  • 7 Day Roguelike 2023: UI, Night, Loss, Menus

    2023-03-10 in gamedev roguelikes 7drl procgen

    I added stats like health, fuel, and daylight and display them in the game’s UI. There’s a hinting system that displays hints based on what tiles are currently on the screen.

    Screenshot showing the game's UI

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  • 7 Day Roguelike 2023: Even More Procedural Generation!

    2023-03-09 in gamedev roguelikes 7drl procgen

    Yet another day of working on procedural generation and I think I’m finally finished (the procgen - not the game!). I added a generator for the starting town, a swamp area, a flooded city area, and dungeons which are accessible from the city.

    Screenshot of the starting town

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  • 7 Day Roguelike 2023: More Procedural Generation

    2023-03-08 in gamedev roguelikes 7drl procgen

    Another day of mostly working on procedural generation. This game is by far the most complex procgen project I’ve done. I’ve integrated the river generator into the game engine and added a couple of pools along the river which I’ll populate with settlements. There is also a small lake at the beginning of the river and an ocean where the game ends.

    Screenshot showing the boat in a river lined with rocks and trees

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