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  • 7 Day Roguelike 2022: Interactions

    2022-03-10 in gamedev roguelikes 7drl

    I implemented most of the gameplay tonight. Gameplay consists of performing simple daily tasks like making tea or placing a flower on an altar.

    1

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  • 7 Day Roguelike 2022: Motivation

    2022-03-09 in gamedev roguelikes 7drl

    Tonight I added the motivation system. It’s a number which gradually ticks down, and if it gets to zero, you lose. It ticks down faster when you’re uncomfortable, such as when you’re standing in the rain or flood water.

    lake

    Various things can restore your motivation, like sleeping, or visiting the lake.

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  • 7 Day Roguelike 2022: Time

    2022-03-08 in gamedev roguelikes 7drl

    Tonight I added the concept of time to the game. Each day, as time progresses, the light and visibility systems respond to the passage of time, simulating a sunrise and sunset, and making it dark at night. There are three different rain modes (light, medium, heavy) and a randomized (ahem, “procedural”) schedule that makes the rain get heavier over time (on average).

    flood

    Also each day the flood level rises, and when you walk into the flood water the ‘@’ sign is partially submerged!

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  • 7 Day Roguelike 2022: Content

    2022-03-07 in gamedev roguelikes 7drl

    I spent the day adding assets. There’s a large lake one one side of the map with a pier. Lamp posts, grass, and rocks are randomly placed around the forest. There are patches of flowers and tea plants.

    1

    In addition to looking nice, the grass serves the purpose of showing players where they have been, as when you walk on the grass it gets trampled and its sprite changes.

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