• Skeleton Crew

    I wrote this game for the 2016 7 Day Roguelike challenge.

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  • 7 Day Roguelike 2016: Success

    It’s now Friday night (technically Saturday morning). Tomorrow morning it will have been 1 week since I started work on “Skeleton Crew”. This is the final entry in my development log.

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  • 7 Day Roguelike 2016: Ending

    Tonight I implemented stairs and an ending for the game. You must reach the teleporter on the 3rd floor of the ship, and teleport to safety. I also added some more flavour text, fixed some bugs, and balanced some characters. At this point the game is largely complete. I’ll spend some of tomorrow playtesting and adding any remaining polish and balance I think is necessary. I also want to add a rocket launcher which shouldn’t be too complicated given I already have projectile weapons and explosions.

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  • 7 Day Roguelike 2016: Polish

    Tonight I finished the level generator, adding weapons and items. I fixed a bug in my recursive shadowcast implementation causing strange behaviour when looking at the edge of the map. I tweaked a couple of mechanics, namely:

    • explosions destroy nearby walls regardless of whether one side is pressurized
      • this is unlike bullets, which only damage walls if one side is pressurized and the other isn’t
    • flames from the flamethrower don’t stop when they hit an enemy
    • doors can’t be closed if there is an enemy standing in the way
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