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  • 7 Day Roguelike 2017: Vehicles

    2017-03-07 in gamedev roguelikes 7drl

    Today I added cars and motorbikes. Cars are equipped with shotguns and can shoot to the left and right. Bikes are equipped with a pistol and can shoot in all directions.

    screenshot

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  • 7 Day Roguelike 2017: Shopping

    2017-03-06 in gamedev roguelikes 7drl

    The main feature I implemented today was a set of menus that are displayed between levels. These include a shop for buying items (currently just guns), equipping guns to weapon slots (which can’t be done in the field), and inventory management (just removing items from the inventory to make room for more items).

    shop

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  • 7 Day Roguelike 2017: Day 1

    2017-03-05 in gamedev roguelikes 7drl

    After a day of development, I’ve implemented some of the basic functionality and created some of the artwork. You can control the speed of the van, and steer it provided that its speed is above zero. Zombies can be run over which insta-kills them, or they can be shot if they are directly in front of the van.

    screenshot

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  • 7 Day Roguelike 2017: Plan

    2017-03-04 in gamedev roguelikes 7drl

    For this year’s 7DRL I’m making a game called “Apocalypse Post”. It will be a coffeebreak roguelike where the player delivers mail in a post-apocalyptic world.

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