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  • Programming an Arduino the Hard Way

    2023-05-10 in electronics

    This is a guide I wrote mostly for my future self on how to set up an ergonomic development environment for writing Arduino programs in c without any Arduino-specific tools and using an Arduino to make a simple circuit with some flashing LEDs. I’ll also discus options for powering the Arduino from a 12v DC power supply.

    A breadboard holding an Arduino and several other components including a range of coloured LEDs, some of which are on.

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  • Chargrid SDL Frontend

    2023-03-16 in gamedev roguelikes

    One problem with using the rust programming language for game development is the notoriously slow compile times. For my recent 7DRL project Boat Journey an incremental debug build takes about 6 seconds on my main development machine. This is frustratingly slow when making many minor gameplay tweaks during playtesting.

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  • Boat Journey

    2023-03-12 in gamedev roguelikes 7drl project

    Boat Journey is a turn-based game where you drive a boat through a procedurally-generated landscape on a voyage along a river destined for the ocean. Accept passengers to have them help you on your journey. Fight monsters, collect junk, trade the junk for fuel, use the fuel to travel to the ocean.

    You can play it in a web browser or download the game from gridbugs.itch.io/boat-journey.

    The source code for the game is at github.com/gridbugs/boat-journey.

    Text-based drawing of a boat at the end of a pier

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  • 7 Day Roguelike 2023: Mechanics, Content, Playtesting

    2023-03-12 in gamedev roguelikes 7drl procgen

    The sun is peeking beneath my curtains and another 7DRL draws to a close. Today I implemented the passenger mechanic, the trading mechanic, collectable junk (the game’s currency), the combat system via abilities gained from passengers, and added 7 different passengers you can pick up, each granting you a unique ability.

    Screenshot of the finished game

    The game is playable and downloadable on itch.io at gridbugs.itch.io/boat-journey.

    During playtesting I found some interesting emergent mechanics.

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