7 Day Roguelike 2022: Atmosphere
The aspect I care most about this year is setting the mood of being inside (or outside) on a rainy day in the woods. I spent most of today building the rain and mist systems.
Read more...The aspect I care most about this year is setting the mood of being inside (or outside) on a rainy day in the woods. I spent most of today building the rain and mist systems.
Read more...I spent most of the day bootstrapping the project. Unlike the last few years, this year I’ve elected to start from scratch rather than from an existing project, though I am copying code aggressively from last years entry. The reason for doing this is to prevent needing to prevent the technical debt from accumulating over multiple game jams hacking on the same code base.
Read more...Tetris for the NES is one of my favourite versions of Tetris. My only complaint is that it lacks the ability to “hard drop” - instantly dropping the current piece and locking it into place.
Let’s change that!
This post describes a modification I made to NES Tetris so that pressing the “up” button causes the current piece to hard drop, and so that the game renders a “ghost piece” - a dotted outline of the current piece showing where it will land.
A carbon tax. Electric cars.
The climate changes less.
We’ve done it folks. We’ve saved the world.
Except for fish I guess.