• gridbugs
  • About
  • Tags
  • External Links
  • Daily Posts
  • Roguelike Tutorial 2020
  • Itch
  • Github
  • first
  • prev
  • next
  • last
  • 7 Day Roguelike 2022: Atmosphere

    2022-03-06 in gamedev roguelikes 7drl

    The aspect I care most about this year is setting the mood of being inside (or outside) on a rainy day in the woods. I spent most of today building the rain and mist systems.

    screenshot

    Read more...
  • 7 Day Roguelike 2022: Bootstrapping

    2022-03-05 in gamedev roguelikes 7drl

    I spent most of the day bootstrapping the project. Unlike the last few years, this year I’ve elected to start from scratch rather than from an existing project, though I am copying code aggressively from last years entry. The reason for doing this is to prevent needing to prevent the technical debt from accumulating over multiple game jams hacking on the same code base.

    screenshot

    Read more...
  • Reverse-Engineering NES Tetris to add Hard Drop

    2021-03-21 in nes emulation

    Tetris for the NES is one of my favourite versions of Tetris. My only complaint is that it lacks the ability to “hard drop” - instantly dropping the current piece and locking it into place.

    Let’s change that!

    This post describes a modification I made to NES Tetris so that pressing the “up” button causes the current piece to hard drop, and so that the game renders a “ghost piece” - a dotted outline of the current piece showing where it will land.

    screenshot1
    Read more...
  • Except for fish I guess

    2021-03-15 in poetry

    A carbon tax. Electric cars.
    The climate changes less.
    We’ve done it folks. We’ve saved the world.
    Except for fish I guess.

    Read more...
  • first
  • prev
  • next
  • last
© 2024 gridbugs.org