Skeleton Crew
I wrote this game for the 2016 7 Day Roguelike challenge.
Read more...I wrote this game for the 2016 7 Day Roguelike challenge.
Read more...It’s now Friday night (technically Saturday morning). Tomorrow morning it will have been 1 week since I started work on “Skeleton Crew”. This is the final entry in my development log.
Read more...Tonight I implemented stairs and an ending for the game. You must reach the teleporter on the 3rd floor of the ship, and teleport to safety. I also added some more flavour text, fixed some bugs, and balanced some characters. At this point the game is largely complete. I’ll spend some of tomorrow playtesting and adding any remaining polish and balance I think is necessary. I also want to add a rocket launcher which shouldn’t be too complicated given I already have projectile weapons and explosions.
Read more...Tonight I finished the level generator, adding weapons and items. I fixed a bug in my recursive shadowcast implementation causing strange behaviour when looking at the edge of the map. I tweaked a couple of mechanics, namely: